ROB RUN (Kefir) · Early Access Unofficial · sources on every page Last site update 2026-11-11 About
Database Facts checked 2026-11-11

Death and loot rules

Four outcomes depending on place and role. This is the most specific published rule in the game, and the data behind the Death Loot Lookup tool.

Death and loot rules

Published facts

Looty Bay, Criminal
Inventory lost; surrender to Police keeps equipped gear
Desert
All loot lost, always
City, Civilian
Bag contents and equipped gear kept
Police Officer
Only department-issued gear lost; personal items and equipment kept

The help centre article answers the question by location and circumstance rather than with one global rule. A Criminal who dies in Looty Bay loses the inventory but can surrender to the Police to save equipped gear. In the desert, death always means losing all loot. A Civilian who dies in the city keeps both bag contents and equipped gear. A Police Officer loses only department-issued gear.

The tool on this site uses exactly these four rows. It does not add a fifth outcome, because Kefir has not published one. Selecting a location and a role returns the matching row and a link to the source article.

Two consequences follow from the text without needing extra data. Looty Bay is the only place with a conditional outcome, and the Police role has the mildest death penalty of the four. Both are useful when reading player complaints about losing progress, which are often about the desert rule rather than a bug.

The four published outcomes

Only rules with a published source are listed here.
PlaceRoleLostKept
Looty BayCriminalInventoryEquipped gear if surrendering to Police
DesertAnyAll lootNothing published
CityCivilianNothing publishedBag contents and equipped gear
AnyPolice OfficerDepartment-issued gearPersonal items and equipment

Sources